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Any news on this topic? We are forced to used 2021.3.14+ because of the URP fix for HoloLens, but in upgrading we noticed that we now lose the...
The plugin we are using is PDF Renderer from the asset store. It hasn't been updated since April this year and we have used it on Hololens with...
To chime in, I previously also had debugger issues with IL2CPP, but those seem to be ironed out using the latest Unity 2018.2.6 and Visual Studio...
Hi Rodney, I was wondering if you could extend the shaders to support the stencil buffer,or that you could outline how to do this myself? I've...
I'm having issues with TextMesh Pro when I use FontAwesome as a font fallback and use Unicode strings like \U0000F081. It works fine as long as I...
Hi, I've been looking at the comments here and your tutorial videos and while the asset surely looks great, I'm wondering if it is only for...
As already indicated on my asset store review, I absolutely love your package! Regarding feature requests, I am more working with business...
Great, I'll have to see which one is the most performant then, but this is looking good :)
OK, and which barcodes and/or QR does it support for decoding?
That's nice to hear. In fact, it's not actually the barcode scanning that is not performant, as we can currently encode and decode pretty much...
So it will be released somewhere next week? I currently have a full implementation of barcode recognition using OpenCV and WebCamTexture, but it's...
+1 on the wish list idea :)