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We have the same issue in 5.3.1p4 and it is very annoying
It works if you change it to: yield return StartCoroutine(myTimeManager.WaitForSecondsRealtime(duration));
Hi, I was just updating an older project to the latest Unity version and stumbled on some parameter name changes that baffle me. We have code...
I would also like to hear about that from some Unity devs. This is a really important topic, and "Just slam a long loading screen in your game"...
Thanks MalcomCZ, but `SubView` would still have to know that there is a `ScrollRect` above it to which it should forwards event to, I would like...
What was your solution? I have the same problem
Thanks, I will try to look into that tomorrow, I also put the project on GitHub if you want to look for yourself:...
You mean the Texture2D object? Because as soon as I Destroy() that object it won't be rendered the UI.Image anymore, which is not really helpful....
(This is a cross post from Unity Answers, I'm sorry if this is not appropriate, but I hope someone from Unity could reply) Unity seems to leave...
I played around with the new UI and encountered one problem where I can't find any useful resources online to help me, so I hope somebody here can...