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Hello, is there a way to change the edges of a procedurally generated map so that it is not infinite? (e.g. a sudden cliff drop on the edges or...
I've also discovered that there is no "add" button or drag n drop feature to add a renderer to a prefab LOD (See pic). Even if you open the prefab...
To clarify, when I create a prefab of an object or mesh, there is no way to cull it out in Unity. Even if I open the prefab window and add the...
Hello, I've tried looking this up on the support forum but haven't found an answer yet... I'm looking to add more control to my Triplanar shader,...
Hello, I'm getting this issue when trying to build either my current URP project, or a brand new (clean) URP project. It's been a while since...
Hello, Having this weird issue in River mode where the foam flows from left to right if "Y" is set to 1, and right to left if set to -1 in the...
You are a scholar and a saint! Both of these solutions work great.
I discovered why planar reflections weren't working. When I disable my custom Outline Feature in the forward renderer they seem to work perfectly....
Hm. I can get it to work with URP 2020.1 with waves turned off, but with URP 2019.4 and PPv2 enabled it doesn't seem to work at all. I'll keep...
Question ~ Is there a way to include the Skybox with planar reflections in SW2? With SW1 I was always able to reflect the clouds/Skybox by...
[IMG] Got a few errors while importing the Triplanar module this morning (this is with Microsplat 3.6 installed) Going to open a new project to...
Hello, Spine asset is broken on 2019.4.9f1 (Built-in). When I try to look at demo scenes, the inspector is glitched (see below) and I get an...
Having an issue with a combination of assets. Specifically, when the FAE Grass meets Stylized Water with Edge Detection (SC Post Effects), I get...
For anyone curious, I ended up fixing this by adding this structure to my script: public void SetFloat(string name, float value, float dampTime,...
Heyo, In Play mode, the Grounded Blend parameter is transitioning from "0" to "9" instantly instead of smoothing between the two floats... [IMG]...
Ah I see. Making a separate controller to switch for gliding makes perfect sense. Thanks Jan! ;)
Question Jan, I'm trying to add a 'glide' ability when the Jump input is pressed & held while in the air... Reading through some of the...
Hello, When using URP, I have to turn lighting intensity up to 100,000,000 in the inspector to see any light.This is true for standard Unity...
I am having the same issue as well when trying to change via code. Unity 2019.4.5f1 ...
Text Mesh Pro doesn't embed the fonts in your project though. It converts them into an image file, and that usage is allowed under Adobe font...