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Hey @spiney199 , thank you for your answer! That helped me a lot!
I don't use the input system via "Player Input Component", but (as described here) with the "Actions Asset" workflow; so I have the wrapper class...
I am having trouble understanding exactly how to use AdressableAssets. In my (non-addressable scene) "Init", I am trying to reference a...
Ah, I see, thank you for the answer! Would I have to unload the AssetRefrence manually, or would that happen automatically when the "init" scene...
Thank you both for all the explanations! I now understand what you mean. This has made a lot of things clear to me! Thanks for the support
I am currently trying to better understand Unity techniques by means of an example project. The project is designed so that many scenes are...
Okay, I understand, instead of having a central object that listens for certain things (e.g. "are all players dead?"), each player in its...
I don't think I've been able to get my point across. What I mean is, if no script object exists in the scene, who is supposed to access the...
Ok, first of all thanks for the detailed answer. The "pure-code" approach suits my style perfectly; as well as additive loading. However, here's...
Hi, I was wondering if there is any best practice on how to organise your game in terms of screen flow. Specifically, I'm thinking about which...
I would like to load the "in-game" scene in my netcode-based multiplayer game in such a way that the level (and possibly other sub-scenes) can be...
Okay, I found out that using single does work. Nothing was displayed visibly, because the complete replacement of a scene logically deletes all...
I'm trying to build up the basic functionality of a multiplayer game with netcode. However, I still have problems with netcode and understand it...
That sounds great! Before I go into that, another problem: The strange thing is that I can't execute any logic outside of the while loop. Could...
In my game I have a Scene called "Loading". In it I load two scenes that make up the in-game screen: "Gameplay" and (e.g.) "TestMap01". [ATTACH]...
I'm new to Unity and I'm wondering what best practice is. In my game, the levels should NOT be made up in a generic/ modular way. The world is...
Hi, I recently built a new PC and now opened Unity again for the first time. I noticed that there seems to be a very strange and disturbing noise...