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EDIT Wow, I wasn't expecting such a quick or broad response. Thank you to everyone who contacted me. I wish I could respond to all of you, but...
If this helps, this is the code on my CharacterController script: public void OpenMenu(InputAction.CallbackContext context) { if...
Admittedly, I understand very little of the new Input System. (It didn't exist when I last used Unity.) Specifically, I don't understand the...
I was struggling with a piece of my UI yesterday, and wasn't able to find much help online. I did finally find a solution, but I thought I'd share...
It is very likely that no one here will remember me. About a thousand years ago, I owned a modestly-funded indie dev group, and we were working on...
That would be what they called "slotted". Also, this thread is 4 years old.
Sounds like a cool series. On second thought, my "descriptions" section is responsible for a fair amount of data, such as the description itself,...
Thanks. Yeah, these files will have other uses, such as adding stat and skill bonuses based on the random descriptions chosen. I'm developing it...
My game will be randomly selecting names for multiple characters based on their randomly generated race and sex. In addition, it will also select...
Yeah, I think my case is a pretty textbook example of when to use an interface. I've been programming for years, but I'm mostly self-taught....
Hmm, all good answers. Alright, I'll have to mess with this some more. Thanks guys. This is probably the most informative answer I've ever gotten...
For the most part, I understand how interfaces work. Yes, I get that they allow you implement multiple interfaces in a single class, etc. What I...
I must be doing something wrong. I've messed with every setting I can find, but my player is always appearing in front of my tiles. Is there some...
My plan is to position the sprites in a way that these taller ones are 2 tiles high. Then you put the normal collision on the bottom half and put...
I appreciate that... but I posted this 3 years ago.
Well, that kinda sucks. I suppose I'll have to go out a pick up an XBox controller for development. On a mostly related note, any idea why WASD...
Ah, thanks. Ok, my initial target platform will be Windows/Steam. But if I do want to move to console later, I'd have to rework the code for that?...
I'm working on the character and camera controls for my game. I'm still a ways off from that, and I'm sure I'll be back for more advice. What I...
We are hard at work here. Looks like I'll be traveling the world a bit after the new year to get some of the financial issues worked out. Here is...
Just popping in to show off some of our interior assets. Enjoy! [IMG]