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I've worked with Unreal before and it would take more than this to make me get back there.)) Especially considering that Unreal sales team can do...
Here's my two cents (obviously not for Unity shareholders). Trust and money. One is already lost, now the fight is going for the latter. My guess...
Yeah, I plan to. Thanks!
The results are: 1. I've modified RewiredStandaloneInputModule: added "dashAsSubmitActionId" and "interactAsSubmitActionId" next to...
Thanks for the explanation! I'm sorry I can not understand the part about Custom Controller fully. I'll need some time to re-read about custom...
Yes, a separate map for UI protects arrow keys, Return and Esc buttons from remapping. This way the user can't shoot off one's leg completely. My...
Hello guavaman, First of all, thanks for Rewired, it's been a pleasure to work with it. I have keyboard maps for "Default" and "UI" categories...
Thanks for quick reply! Yes, the increase in DistanceToTarget fixed NinjaRifleman, but it didn't help to fix my enemies. The symptoms are similar...
The repro steps: 1. Install TopDown Engine. 2. Open KoalaRooms or KoalaDungeon scene 3. Add NinjaRifleman to the scene 4. Play the scene 5. Walk...
Hi @reuno Thanks for the great asset, it's a pleasure to work with it! I've started to add enemies to my game and stumbled on a strange behavior...
Thank you! Yes, this sounds like a perfect solution (no problem to modify source code a bit)!
Hello Aegon-Games and colleagues! I have a task of creating a small dungeon, but with the settings I've found the results are wildly different in...