A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
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No I mean a AAA team which would consist of ~300 people. Obviously programmers would be there.
Any AAA team could get the same look out of either Unreal or Unity given the time, I really don't think that's the problem. It's most likely...
Amazing work, looking forward to ditching my own terrible solution!
Add a secret portal that sends the player 4000000 years into the future, maybe only accessible through some crazy quest in the future when the...
I think it's fine because we can have multiple cameras\controllers anyway if we abstract them out, then we can have options to set and tweak based...
That image gives enough information to find the repository, might want to take it down.
Glad you liked the admin work! I enjoy it so I did it. Ah, that's kind of odd. So I was going to build an Ability system but that requires...
Hrm, I kind of like the idea of this but (Feel free to shoot me down and reject all my PRs) before I get started I would like to give some...
I seriously doubt that, do you know anything about deep learning research and development? Better off ignoring genetic algorithms and neural...
Most games don't need or want to have deep learning in games, so why would they waste their time\money doing that? I think when the improved...
I call the them frameworks, or more specifically game frameworks which are usually specific like uMMORPG but can also be general like Core GameKit...
Unless your game is extremely small, I don't see you being more productive following your reasoning here. Do you have a place where you...
Most of what you say is not relevant to me, I don't care about re-inventing the wheel. I don't care about how you like to code. I don't care if...
You too. There is a reason I am developing my own game API\Engine and Editor built on top. :p It's just not that productive when developing a game!
Unfortunately, you'll need to have at least one scene and one game object (Similar to how Zenject works). I call those entry-point objects when...
In response to @GarBenjamin. I would like to preface this with I am not averse to writing your own things for fun or using C++ because you want...
I am calling you out on this. If you are well versed in both Unity\C# and C++ then Unity will always win in productivity. In the time it would...
Ah thanks very much. It seems a development build works again. It didn't matter it if was chunk or individual for me.
This is with preview 3. I have attached a basic project that reproduces the issue. I have no idea what is causing it. I will investigate more...
Are there any examples of what people mean by 'Modern UI' regarding game editors? I am very interested to see any designs regarding that topic. It...