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Wow, when I first posted this I though it was just going to be ignored- I'm surprised to see this many replies! I just wanted to spark...
Have you ever wanted to put shadows on water? How about manipulate the part of the lightmap which is underwater? I've been playing around with...
Wow, it's been a long time since i've posted here, and obviously a lot has changed. I know y'all are a tough crowd when it comes to...
My dad teaches physics and I've been making some educational simulators for his class, that show atomic - scale interactions between particles. I...
do the exact same thing he mentioned except instead of textures you need an array of transforms, and instead of setting the texture you need to...
Honestly I don't see anything here that isn't practically built into unity already. I could see this being a product if it had all kinds of fades...
Oh, but it sounds like it is possible with some clever tricks, if you think it all through. So, in my game of 4 players, all 4 could be servers...
I meant as far as the networking things go. Can I do what I'm talking about with nothing but Network.Connect and Netowork.RPC, or would I need to...
I think my main question is "Can it be done while utilizing the tools that unity offers, as opposed to, say, starting from the same level as...
I was pondering about networking today, I've actually never done any real networking so maybe this gonna be stupid and premature, but I think I...
I came in this thread thinking that PvZ meant "Protoss vs Zerg" I am thoroughly disappointed :P
Some from a nuclear physics simulator I did for my dad, to be used in his class tomorrow:
use several different materials on the mesh. You can set this up in your 3D application. If you can't figure that out, split them into separate...
I just don't buy software because of this kind of thing, but I don't sell it either because no-one likes a hypocrite.
The trick is to move diagonally (aparently he didn't normalize the movement vector)
Wow. Superb style and execution on that one, esp. the environment.
One is to stop being greedy and actually care about their product. I guess it's a bit culturally "weird" to do that these days though.
This is all I play. [img] ESPORTS serious business ;D
Stencil shadows refers specifically to the practice of extruding a shadowing mesh and using blending / depth buffer tricks to draw shadows. It is...