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It does not. http://unity3d.com/unity/system-requirements
Seems to be be broken again. Getting the same-old “You may not access this mode directly.” message.
*bump*
bump
@RoflHarris: Sweet; cheers.
After the switch-over from Stack Exchange to Qato, it appears to be broken again.
I'm not actively developing anything for Unity at the moment, but this does feel like a great initiative. I do however have a few quick...
Looks to be working now. Thanks!
Something seems to be wrong with the OpenID plug-in/capability of your phpBB installation (i.e. forum.unity3d.com). When I try to log into...
@Moonjump, regardless of whether a Retina iPad exists or not,...
Now that I think about it, the bigger issue is that the iOS tab of the Per-Plaform section of the Player Settings panel doesn't provide an option...
I noticed that you guys aren't including “Icon-iPad@2x.png”, “Default-Landscape@2x.png”, or “Default-Portrait@2x.png” assets in iPhone/iPad 4.2...
Bingo! I had already set those, but hadn't checked the menu again. Thanks!
Figures. I was hoping to develop the prototype of the game before jumping into Unity iPhone.
I just tried digging around in the preferences plist and window presets, but had no luck finding a way to customize it. I guess we can just ask...
A year later… I have the very same question. I'll let you know if I come up with anything.
Awesome! Thanks!
A similar trick (which may be easier, math-wise) is to convert the colors to HSL or HSV, then blur the Hue and the Saturation, but leave the...
It seems custom Genericized classes do not serialize as well. For example, this works: [Serializable] class SerializableType: # hand-edit...
System.Type is not serializable either. I'm working around the issue by storing it as string and having a property that gives the System.Type...