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Thanks, @sebastienp_unity, I was also running into the issue of finding too many search results. However I am not running into a new minor...
I am seeing this issue in 5.3.4p6
This issue is still happening in 5.3.4p6
Unless I am misinterpreting what you are saying, my tests don't seem to agree with you. Here is my test: I created a looping particle system...
A simple way to set this up would be to have a GameObject that handles whose turn it is, and have other objects refer to that. For example:...
I am playing around with some particle code that looks like this: myParticles.Stop(); Debug.Log(myParticles.name + " is alive " +...
[ATTACH] I am seeing a performance spike when using DoPath() for the first time. If you look at the image above, you can see that on the first...