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I submitted my repro above for the assertion exceptions as Issue ECSB-195 and just confirmed it still happens with 2022.2.11 and Entities 1.0.0-pre.47
Agreed, I wasted a lot of time on this thinking we had a memory leak in our custom worlds. The documentation about the world update allocator is...
CopyAndReplaceEntitiesFrom is still unusable for rollback with 1.0.0-pre.44 and it's so easy to break that I can't imagine a situation where it...
I assumed you were looking for those symbols because you were upgrading from an earlier version of the Entities package. Why are you trying to...
Are you upgrading from 0.51 or earlier? You'll need to rewrite your entity conversion code:...
Could you post the job that's creating the error? If you're trying to modify a native array from a parallel job, you should be able to do...
I'm interested if anyone has come up with good patterns for working with large data structures outside of components (but derived from world data...
We are using the Unity Physics package, but are not using the Unity Netcode package. It might happen with either one.
What version of the Entities package are you using?
Creating a new world is straightforward: var world = new World("Custom World"); var systems = new [] { typeof(FooSystem), typeof(BarSystem) };...
I'm getting an InvalidOperationException during world disposal. InvalidOperationException: EntityQuery cannot be disposed. Note that queries...
EntityManager has overrides for GetComponentData, SetComponentData, etc that take system handles instead of entities. The same support is lacking...
Prior to Entities 1.0 I was using GetSingleton in a custom IRateManager to look up some data before deciding to update a group. Something like:...
I frequently get warnings about: [Worker0] 1 entities in the scene 'Main Entities' had no SceneSection and as a result were not serialized at...
We're stuck on this issue in 2022.2.1, and the Entities package requires 2022.2 so we can't upgrade one without the other. Any update on the...
It seems like BakingOnlyEntityAuthoring automatically adds BakingOnlyEntity to its children. Is there any way to configure this? For example, I...
I couldn't find anything in the docs about fine grained control over which bakers or baking systems are used. Is there any way to specify an exact...
I was able to create a minimal repro of this in Unity 2020.3, Entities 0.51, and IL2CPP. using Unity.Entities; public class Bootstrap :...
Been trying to get to the bottom of a memory-leak type issue for a while. I can't find anything specific in my game code that is leaking, nor does...
I've also been dealing with this, using 2020.3 and Entities 0.51.1-preview.21. Every second or so I get followed by ~10 What's really strange is...