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We've been in contact with our Huawei rep about this. They recommended opening a ticket with Unity via the dashboard system. I actually did that...
Hello, we are submitting an update to our game for Huawei. We have submitted our game to Huawei many times before without issue. Our last...
Based on the article linked by @orb, it looks like "Branch Target Identification" introduces some safe-guards that would make it harder for...
After upgrading Unity, I see a new Android Player Setting: "Enable Armv9 security features" From what I can find, this refers to enabling...
Ok, eventually figured this out: the UDP repacking system was, at some point, updated to repack with a newer version of the Huawei SDK packages...
After discussing with a Huawei rep, they said that this file is expected, and should be left in the APK. So, I suppose that's what I'll do!
To provide just a bit more info, I was digging into the UDP Java code, as well as the repacked "smali" code, and this is sort of what I understand...
We are having an issue where our game works fine in the UDP sandbox, but fails to return any IAP items after the game is repacked for Huawei....
Hi, we were preparing to release an update and noticed that after repacking, our Huawei APK contained an additional file in the "assets" folder:...
That was the link I originally found related to this problem, which helped me set a breakpoint to see that the issue is occurring in Unity's...
I recently updated a project from 2019.4.5 to 2019.4.32. After updating, I see a lot of log spam when running my Xcode project (repeated dozens of...
Hello, we've released several versions of our app through UDP successfully. However, when attempting a submission to Huawei AppGallery this week,...
In my case, IAP items were defined in UDP and had also been populated in Huawei. The problem was 100% a minify issue related to Proguard. One way...
Ah, so by decompiling the APK, I could see that the code was hanging when it tried to create an AGConnectServiceConfig object. I then had a hunch...
As a quick follow up, if I call StoreService.Initialize on the repacked APK, assume it succeeds (because I do not get any callback), and then...
I've been testing my app using the UDP sandbox for a couple weeks. I call " StoreService.Initialize(this)", which triggers the UDP test account...
@Unity-ChiBoon, how does this behavior interact with uses of ${applicationId} inside of the app's manifest? For example, if my package name is...
Another issue we ran into with Japanese, Korean, and Russian is that it won't accept seemingly fine titles/descriptions for IAPs. For the Huawei...
Quick update: I found that if I modified the locale codes for the problem languages, I could get this to work: de_DE must become de ru_RU must...
Hi, I'm exporting ~200 IAP items from Google Play and importing into UDP. I got it mostly working, but I ran into a couple issues that I was...