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Between those useless columns shoehorned in just to try and push users to use services no sane person would ever use, the Cloud Organization and...
Hi, I created an Enum Keyword in my graph and tried to use it inside a Custom Function Node, which gives me this error: Shader error in 'Sub...
From pretty much every 3rd person game I saw, damping is done in a way that keeps the camera's forward identical at all times, kinda like what...
Don't know if that's what you are thinking about, but I'd love a system with Scriptable Objects that just contain a float/Vector2 parameter that...
This is a perfect summary of my experience with APV. Lots of it feels hacky and barely working, it's currently far from being usable in a real...
Literally everyone I know who uses the Timeline complains about the lack of this, it's so basic I can't even understand why it was never done in...
Hey, How can I know when a foot touches the ground using GrounderFBBIK? There doesn't seem to be any event I could register to in order to get a...
Could you at least please confirm that they will be released before Enlighten deprecation, or that Enlighten's deprecation date will be pushed...
Interesting, thanks for your answer! I'm really curious about the baking part though, what informations are getting baked?
That's excellent news! Do you have any ETA on this? Enlighten is supposed to be deprecated (again) in 2023 as per this official post, so does that...
Hey! Just chiming in to ask if there's any chance we'd get Depth Offset on decal shaders graphs? Some effects would really benefit from this.
Hi there, Using Input System 1.3.0 with Unity 2021.3.5f1, none of these seem to be working correctly: Pointer.current.position...
Hey there! I'm trying to make an UI that has multiple tabs, each going to what you could call a different "sub-UI". For that, I thought about...
I can't understand why this isn't a top priority, since it makes it impossible to use UI Toolkit for responsive UIs.
Perfect, thanks! :)
Hello! I'm trying to emulate the simplicity of Unity's animation events to trigger stuff like VFX/SFX, but in a more reliable and performant way...
Bump, as this would be very useful!
Interesting! Could you show how it looks and performs at a higher resolution scale?
I'd also be very interested, if you or anyone ever finds a way to do this.
Lighting is definitely not 10% of what can make a game look good though. Quake RTX, which has the same models and textures it had more than 25...