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Sorry about that, I meant to specify that I was using the shader code you had provided: // Each #kernel tells which function to compile; you can...
I had sidelined this for a bit to work on some other stuff so sorry for the delayed response! Your reply makes sense, although I think I've run...
Update: Using "CopyActiveRenderTextureToHeightMap", I was able to apply my brush shape to the terrain, however it still isn't without issue:...
I assume this is possible, but so far I've only been able to make modifications to the terrain in a rectangle, not the shape of the texture I'm...
Thanks for the quick example, I had considered doing it like this but wasn't sure which one was more performant
Does anyone have any examples they wouldn't mind sharing of the TerrainPaintUtility methods in action? I'm looking to create in-game terrain...