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Is this still an issue in the latest Unity 5 beta? I never saw a fix in 4.6.
Any update on this? Looks great! I'd definitely charge at least $5-$10 for this. May seem like a low amount but the market for this is fairly large.
Never mind! It has been changed from the method GL.SetRevertBackfacing(bool) to the variable GL.invertCulling.
I'm using Unity 5 beta 17 (the latest from Unity3d.com), and my old scripts are no longer working. Currently I am trying to use...
Thanks for the suggestions, guys. Of course the textures and models aren't permanent, however I'll look into finding some more effects. Does...
I may sound completely stupid here, however I just can't think of why this may be. After remaking a map from Call of Duty: Black Ops for a little...
I need a SphereCast that will not travel past a collider. For example, an explosion that does not go through walls. I would still need it to...
Version one.
Here's something I've been working on a while now. It's a complete list of icons for Xbox 360 controls, in 64x64 PNG. It includes everything you...
Sorry for the necro, but why is this still an issue? More than ten threads about it and no response from any Unity staff. This is very important...
I could not find any answers to this, but please correct me if I missed anything. I am having an issue where using SmoothDamp with values near...
Hi! I'm at a complete loss on this. I would like to implement a circular direction indicator, like in Call of Duty's hit indication. It would work...
Hello everyone! This is one of a large array of scripts I've been polishing (and planning to release.) This script allows you to transition to...
Sorry for the late response; been caught up in real life stuff! I am not currently using ProBuilder, though I've seen it and might check it out...
Hello! I've been working on a penthouse for quite some time now, and I think it's ready enough to make a post. It's not near finished, however...
For people stuck on 4.3.0, I am able to confirm this only happens when there is an update in the GUI. Instantiating new objects (which adds to the...