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In case anybody else has this same issue, the problem appears to be the version of Unity. I made a separate dummy project importing the...
Hi, I have just acquired an Oculus Rift S and am trying to integrate into Unity. I have the working such that I can see my scene through the HMD...
Yes I double checked the Unity documentation this morning to see if they said anything about any specific System libraries and they didn't. I...
Hi all, I am required to convert between different timezones when users input dates/times. The easiest way is to specify two TimeZoneInfo objects...
For anybody else that might be having this trouble... I was perusing the Unity documentation for other reasons a few days ago and noticed a...
Hi all, I am having trouble using "AssetDatabase.LoadAssetAtPath" and even using "Resources.Load" to load a .mesh file in the editor hierarchy...
Hi Baste, Thanks for the insight! Your hint about the .meta files made me click...duh! We had done some tests where we generated equivalent...
Hi all, I have a question more about how MeshFilter references are working. I have a lot of model prefabs which obviously have MeshRenderers and...
@Kurt-Dekker thanks for the tip! I did exactly that and the application crashes on startup!
Hi all, I have built a simple application which uses an OBJ runtime loader from the asset store. It requires that the "Standard (Specular setup)"...
This still appears to be an issue. Mine seems to run worse on Mozilla, but regardless, for both Chrome and Firefox, framerates drop significantly...
Thanks for the answer @doctorpangloss!! That indeed solves the problem! And thanks also for the link to your tips.
Thanks for your reply @Joe-Censored, I had found that beforehand however had wondered if anybody else had come across the issue. I guess that is...
Hi all, I'm building a WebGL application and I want to detect which type of device I'm on so I can alter the interaction paradigms accordingly. I...
Hi @Fy- I have recently implemented this myself. I used Websockets and implemented it through a JS plugin. The following Unity resources are...
Hi @Marscaleb Why exactly is using OnCollisionEnter too complicated? You can see in the collision data which GameObject you are colliding with....
Hi everyone, I'm building a Unity WebGL project which requires us to use Websockets to receive a continuous stream of binary data. This meant...
Hi all, I did not manage to solve this particular problem and still do not know the cause for the button hitboxs moving futher than the button....
Hi all, I see several people have asked similar questions in the past, but none seem to address the problem. I have set up a basic UI in my...
Hi @palex-nx Thanks for the reference. This is good, except how would I copy that into the already initialized shared array? I initialize it in...