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The detail of coding can be found in my post.
Explosions would make the game vivid, but since this game is just a white box, maybe it's better to leave this effect to readers.
The final part is released. Our game is finished, enjoy that!
Dividing x and y by the tile size may doesn't work for a irregular floor, but in a Minesweeper game, we normally assume all tile sizes are same.
:DMaybe you can try to use a lower version.
I know that. I have made it public, and this was mentioned in the tutorial.
This is my configuration, and I am using Unity 2019.1.
Well, I have added a note in the tutorial: we can invoke FindNeighbors in the OnValidate method. Thank you again.
Well, I have cloned your project and built it, but I didn't meet any problem.
Thank you very mush to point my errors. I have replaced this line by Sprite[] sprites =...
Part 3 was released!
Very weird. I didn't meet this error. I have added using System.Web;
Which .Net version do you use?
Thank you. All code is stored in this repo. The gameplay part is coming soon.
Can you show all of your code?
Now, part 2 is finished.
Recently, I am writing a tutorial for building a 3D Minesweeper game. Welcome to read it! Part 1: Building the Scene Part 2: The Character Part...
Recently, I am writing a tutorial for building a 3D Minesweeper game. Welcome to read it! Part 1: Building the Scene
I know UDP is better, but the new networking package (based on UDP) of Unity is still developing and unstable. Besides, my game will not have a...
I wrote a blog post to record how I built a network layer in Unity. >>...