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Hey guavaman, found this thread while researching/implementing the Control Mapper and saw that you're still actively responding to questions here....
Worked great for me. Thank you guys for the code!
Also having this issue in Unity 2022.3.12f1, this is very frustrating, can someone from Unity PLEASE address this and how we can avoid it...
Late response, but from my understanding the normal maps go out of whack when you rotate the camera. Have you tried setting up a screenshake that...
Thank you, I was working on camera-stuff and got this error when I opened a different scene (that used my camera prefab). I had to 'revert' any...
Really appreciate you posting about the fix. Ran into the issue in my new project - just updated to v2022.3.12f1 and the fix did indeed work.
Did you happen to get this figured out? I'm also trying to understand what we are supposed to be doing. Why is there no documentation on this?...
Hey @karl_jones I just wanted to chime in on this to make sure this is clear - it is absolutely not feasible to suggest that we upgrade a project...
Hi @karl_jones thanks for your replies to the thread so far. I'd like to give my feedback, which is that I have been paying for Unity Plus solely...
Nice, this seems to be exactly what I'm looking to try out! Thanks for being interested enough to ask that question :D Our game is set up so...
Hey Greg, thanks a ton for the quick response! Seriously appreciate it. I think my end goal is to confine the centerpoint (ignoring the z-axis)...
Hey Greg, I've got an interesting case I was hoping you might be able to lend some advice - my game is 2D, but with overhead view and using a...
Thank you for this - also was struggling for a while until I read your post.
Hello Hot Reload team! I started using Hot Reload when you guys first released it, and it was working great with no issues so I hadn't updated it...
Piggybacking off of @Francoimora 's request - my feature request would be to have an in-editor notification when HotReload could not successfully...
I've been testing this all day, and so far it has been working flawlessly. Very easy to set up, and I happen to be doing a lot of debugging today...
If you have an Animation Track selected and its expanded so you can see the curves you can press "F" and it will 'fit' the curves to the size of...
Thanks @Venkify !!
Thank you @Venkify ! Submitted bug report, case #1407507 If there is a temporary workaround please let me know, thank you!
The alpha value of "Color" in the Sprite Shape Renderer is not being applied. Here is a screenshot with basically a default setup for the Sprite...