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This is great news! Its good to hear that more low level physics stuff is going to be exposed. I thought the latest additions (Physics2D.Distance,...
The problem is simple: A have a box with a collider set to isTrigger (no rigidbody). I've put a Debug.Log line in the OnTriggerEnter function of...
Ok, so I searched everywhere for a straight up answer to this and I couldn't find it. The problem is: I've got a sphere with a rigidbody and a...