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Title, if you don't understand what I mean is for example: 'if crosshair (ul element) is pointed / 'touching' brick then object = that brick'....
Thanks for the answer! The slow part was moving each object down until it touches the ground, but this works alot better.
Sorry for the late response, I did delete the old code, so heres a rewrite (didn't test this) if (stop = true)...
Could this method be used in 'Instantiate()' in particular? I do have idea of how to do it but the method I'm thinking of is causing ALOT of lag,...
What I mean is that when I play the sprinting animation, everything is fine but the legs, its like after the first keyframe the legs don't move at...
My game has a player with a character (not the default FirstPerson or ThridPerson characters) and I made a camera that moves like in other 1st...
That's not what I mean, if you see the image I linked the grass of clipping into the hill, so I was wondering how to rotate it to a point so it...
Here's an example of my problem: https://imgur.com/a/xqB148v I am trying to use detail to make my world look a little better then right now, but...
My game has a player with animations but most of these animations contain the Position property of all the body parts. I use transform.Translate()...
I am making a game (with a character that has an idle animation) but when the idle animation plays, my character can't move (probably because all...
No errors, it just doesn't do anything to clear things up. Sorry if I did not mention these things at first, I was looking for a quick answer and...
I put 'context' (don't expect anything it is very straightforward) so that should be enough info for me to be correction, and the 2nd one what...
Player.transform.rotation = Quaternion.Euler(Camera.transform.rotation.x, 0, 0); It isn't working, pretty simple. It's in Void Update and set...
So basically what I need to do is set a resolution where the Scale Factor is 1, and increase the value as the resolution of the game window or...
Ok thanks!
gtext.GetComponent<TextMeshPro>().SetText("Difficulty (Easy)"); The code above the text is what I'm using, I tried .text but it didn't work, no...
It is straightforward, the title says it all. I know I could've looked it up and I did, but I tried and they don't see to be working or I can't...
I want to make a game (which I am not saying what its about to avoid being copied) and part of it is making a save file, I want to make the game...
That exactly works! I didn't think it would, thanks for making those errors disappear!
[ATTACH] I did get these errors, I slightly modified the code to work with my own variables too. I put it in MonoBehaviour, not in a void or...