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k, the error is attached, it happens when I ray-cast to select a unit. code is also here: using System.Collections; using...
So i'm working on a 2d real time strategy game. Currently i'm working on the selection controls, the player can select units, these units for now...
im making a 2d rts and I need this to select units... script is posted p.s. how should i make deselection happen?
So im working on a 2d rts, and I need to be able to select units, I have a layer for selectables, and I am trying to make it call a function that...
I'm having trouble with the tilemap collider 2d, my player simply passes through the things I have the collider on. The player has a rigid body...
thx m8
I know,i want it appear that it is behind the tower when, when from the player's prospective it would be and be infront of it when from the...
I'm making a 2d rts, and i'm trying to make it so that it appears that units can go in-front of and behind objects like this l[ATTACH] [ATTACH]
for some reason the tile map that is 1 space on the z axis moves bellow the the tile map that is at 0 z the transform doesn't change
Yes it is a sprite renderer
I'm trying to use a prefab brush to place an object on my tile map, but it renders under all the tiles I placed. what I have tried :creating a...
I'm starting a new project, and I have run into an issue, this is my 1st time with tiles, and I need to give tiles different properties. For...