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This just saved a headache cheers. Don't know why Unity haven't got a decent solution for this.
So is this still not fixed? Just tried to use Oculus XR on the Quest 2 and yep, player is in the floor unlike on PC. Would of thought an issue in...
Yeah I don't use SteamVR because I tend to get better performance from Oculus OpenXR. Between updating to the Latest LTS and changing from 1.2 to...
It would be great if Unity could stop messing with all the offsets, it's honestly driving me insane. I updated the latest LTS and OpenXR plugin...
This is with the Oculus OpenXR runtime. EDIT: There is an offset different between Oculus Controllers on the SteamVR runtime and the OpenXR...
I did read that, however it doesn't changed the fact that what was once fixed, is now broken again. If it's going to stay like this, then fine...
Can a dev please provide an update on this rediculous offset sitatuion with OpenXR. Pre - 1.1 Oculus controllers badly offset. 1.1 - Oculus...
So with OpenXR on Quest, how do we set the framerate? edit: 1.2 has really wrong offsets for the Oculus Touch Controllers. They were spot on with...
Any idea whats happening with finger-tracking on the index? That's basically the last thing OpenXR needs before it can become the defecto standard...
Is there any updates coming regarding haptics?
Awesome dude cheers for this!
Anyone aware of a way to detect which OpenXR runtime is being used at runtime within Unity? Want to have different settings for Oculus vs Steam users.
So we’ve found there are some issues with the OpenXR and Index in the grip readout. The index grip seems to be highly sensitive, a light touch...
OpenXR is meant to be used with the new Input System.
I found way to get it to it, just a bit more converluted than before but works well enough.
OpenXR only works with the new Unity action input system as far as Im aware. You’ll want to switch over to that in all regards to input.
Previously in XRT you could go to commonUsages to get useful readouts from the controller such as angular velocity, acceleration etc however I...
Thanks for the swift responce. I read into main XRT thread that it was only a maybe to it changing but glad to hear it's being fixed.
Finally upgraded to the new XRT and straight the way there is a major issue. Whenever I click on anything to take focus away from the game window,...
The reason this happens is because velocity tracking using the physics engine to move the object (via velocity) but the normal movement systems...