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// How about this GameObject obj = Instantiate(myObject, spawnPosition, Quaternion.identity) as GameObject;...
Use DontDestroyOnLoad(your player gameObject);
You may use Coroutines when you are filling the scenes during runtime. void Update() { if(IsSpawningAllowed) {...
You may add reference from the camera of type Transform to your button script. If your button is clicked, set the target. void LateUpdate() {...
You can achieve that without loading another scene or level by using Instantiate method. If your player collide with the specified collider you've...
Great! My ObjectPool is now preserved across different scenes. I really forgot that my ObjectPool was attached on a GameObject. BTW Thanks!
Unfortunately there's no overload method for DontDestroyOnLoad for Collections
I have a simple Object Pool written exactly like this List<GameObject> ObjectPool; public GameObject ObjectToBePooled; public int...
http://unity3d.com/unity/2d-3d Under "Powerful Optimization", "Learn More" link directs to http://unity3d.com/unity/quality/physics
Without reading this whole thread, does the unity4.6 will come in patch?
Thank you very much! :) It helps me a lot. However, I need to switch my jumpable gameobjects that have been tagged to 'Ground' to 'jumpable' or...
@Softwizz, may you please post a code snippet for that implementation or how they implemented it? My internet is much slower than slow bro. Thanks.
Even though I didn't set a distance on hit = Physics2D.Raycast(new Vector2(transform.position.x, transform.position.y) + RaycastStart, new...
I tried to use OnCollisionEnter2D and OnCollisionExit2D. Unfortunately, it is not behaving properly. I'll try it again because I implemented more...
I am having a problem regarding to Physics2D.Raycast() hit = Physics2D.Raycast(new Vector2(transform.position.x, transform.position.y) +...
http://channel9.msdn.com/Series/C-Sharp-Fundamentals-Development-for-Absolute-Beginners I learned the language first. This tutorials and good...
First, create a low resolution texture; Second import the texture then change the Filter to 'Point'.Then apply it now to terrain. I always do this...
Like Barabicus said, Put it inside the LateUpdate() and also try to put a Lerp method on that code
Hello, I created scripts that Game Pawn responses to user input, this are made entirely of three scripts. The first script is to check that the...
Hello, I've encountered a tutorial that writes this line of code: 1 << LayerMask.NameToLayer("Ground") Can anyone explain this line do?...