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Hi, Thanks for response! It was quite hard understanding all that but if I understand what you're suggesting: - settings changes (made in a...
Thank you for answering! It might become an asset but I basically work part time as a clinician (a physiotherapist) and part time as a dev for...
Hi All! I'm trying to figure out what would be a simple way solve the following situation: 1) I have a module which takes care of UI (for a VR...
Thank you I will try that!
Hello all, Just a heads up and also if anyone has any solutions, it would be great. I have tried building a project with bot OpenXR plugin and...
OK, solution for anyone having this problem. It's not a Meshkit issue but a Windows issue: for some reason Windows is extending the screen onto...
Thank you Mel, will try to figure it out!
Hi there, it's very strange because even if I open a completely new project, I click on Window>Meshkit and the top strip of the unity window greys...
Hi there, using Unity 2021, Meshkit Window doesn't open when clicked, is this a know issue?
Hello all! I'm trying to implement a more flexible menu system: the idea is to do something like this: switch (currentMenuPage) {...
I can't for the life of me figure out what I'm supposed to do here. I have a project which is using the Oculus plugin for Oculus headsets and when...
Thank you for your answer. I see, but if we did away with the backing fields, isn't that more or less equivalent to making a public variable? I...
I've just figured out the answer to my own question: Anything with a getter only is readonly and therefore if declared as a property cannot be...
Hi all, I've seen a lot of people in tutorials write that something like [ATTACH] is the same as [ATTACH] Now as far as I'm aware, the bottom...
Unfortunately it didn't make any difference, any other ideas? I mean Quest is android so it should work, right?
on the tier settings, my shader quality is set to low, I'm going to see if that makes a difference, although "low" is the recommended setting for...
P.S. no nothing else disappears at a distance, only the impostors
I am not using LOD groups unless Unity implements them by default, as player doesn't move in the scene there's no real need. I'll have a look at...
Thank you for your answer! I saw your asset being advertised by a youtuber for Quest development so I thought it was compatible. Yes, they...
I'm having a problem I saw mentioned on a question on the old forum: in the editor (both scene and with my Oculus Quest on (working as a PC...