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[attach] So if your game object has a transform attached to it, select it and go to your animation window with the animation selected that you...
We're seeing an issue in Unity 4.3.0f4 build where if a 2D and 3D object are at the same position, but different Z axis position for example the...
Using one of the keys that the Input Manager provides for you by default, Horizontal, I wanted to test the snap feature being enabled for...
What's the name of the bug report you submitted. I saw one with your reply in it but its status is said to be fixed.
Just wanted to add some more info on this. I created 2D game with everything on the XY plane and using the left hand rule, the camera is facing...
So is this the intended behaviour or a bug? Even though the transform is changing, I consider it already inside the collider, and an enter event...
Mousing over the field and looking at the description as well as looking at the reference...
So we ran into a bug that took us 4 hours to figure out, but is it true that when calling PlayerPrefs it must be done in a MonoBehavior script...
The scenario is I have positioned and rotated the object in a certain way so that it looks nice from our main camera before hitting play in Unity....
So what I did was create a sphere, put a texture on the sphere, and then created an animation object in Unity through the Window Animation and...
Not sure if this would help but have you tried to create a simple cube or sphere object with a texture object and have it automatically rotate?...
I'm using the Unity 4.2 and wanted to do a simple test making our logo on a sphere that rotates. I created a sphere, and then an animation...
Thanks for the answer Gio, after more testing everything seems to be preserved correctly as you stated if I keep the Assets and ProjectSettings...
I've done some google searching and followed these tutorials http://mobile.tutsplus.com/tutorials/game-engine/using-version-control-with-unity3d/...