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Oh, and to add insult to injury, if you do have a problem with it (like, say, "I can't access any of the seats I pay for") Unity will respond with...
I wouldn't have thought it was possible for a company to raise its middle finger to paying customers quite so explicitly as Unity does with its...
In case others happen upon this, it looks like opening the project in the GUI editor before running it in batch modehelps. The first time I launch...
2017-2.0 beta 10 on both Mac and PC is crashing when generating command line builds. The project builds fine interactively in the editor. Details...
Thanks! I was just in the process of writing an update to say I'd just figured that out when you beat me to it. It actually looks like all of it...
In 5.6.0f3, adding VR to a UWP build causes Windows store certification to fail. Suggestions? API ExecuteAssembly in uwphost.dll is not...
5.6.0f3, Trying to build for HoloLens. Running on Creators Edition of Wn10. If either "Virtual Reality Supported" is checked off or "Windows...
What an incredibly horrible experience. I lost a full week of work, I learned that no one at Unity is looking at support requests, and I learned...
Hello? Paying customer here. Two Paid accounts. Both deleted by Unity. Unable to work. Bug report #84642 filed five days ago. No response from...
One of my two paid accounts (dating back to 2008) was just deleted by Unity during the big switch to new subscription pricing (effective 2/1 or...
Blender might support map_Bump but it's not in the .obj spec which means Maya and many other packages don't support it. I recommend testing...
And another one, the .mtl files specify an incorrect property name for bump channels. Bump files are just bump not map_Bump in .mtl files. Near...
And one more fix - it looks like there are some scenarios involving either downloaded content or assetbundles or both where the name of a texture...
In case these are helpful to anyone else, here are a few tweaks I needed to make to the asset's OBJExport/OBJExporter.cs file get the exporter to...
I'm trying to use your asset for the first time and am unable to reproduce the baking in your sample file in 5.3.4f1 without turning on legacyMode...
If you're using PrefabUtility.CreateEmptyPrefab(path) followed by PrefabUtility.ReplacePrefab Unity seems to have broken that combination in the...
Anyone know of a blog post that lists the buttons/triggers/etc on the major VR controllers and waldos or have experience to confirm/correct/expand...
Any eta on when this patch will appear, or a more robust way of handling the issue than a yielding Start() method? We have lots of inputFields...
Thanks, Tomas!
How do we build AssetBundles for Windows Universal apps? Do we need to build separate AssetBundles for Windows Store applications and Windows...