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I'm trying to add Colliders to each finger bone on Oculus Quest Hand prefab as the ones that are implemented by Oculus don't seem to update...
In the OVRCameraRig, go to the OVRManager Script -> Tracking -> Tracking Origin Type -> Set that to "Floor Level".
I'm assuming you want to connect by link and press play on the editor to playtest instead of having to build every single time. If so here's what...