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Thanks I think I know what I must do now to fix the issue, Assigning a Z value like I did the Depth so that gameobjects which I attach to the mesh...
Hey again Echo. I posted here last month about attaching a Weapon onto a Bone by parenting it. So I'm doing that on a bone called Weapon. The...
Thanks for your Reply Echo, it has cleared a few things up and gave me the answers I needed to move forward.
Hey, echo17. Just want to start by saying, I've had no education or prior experience with Animation, however I'm finding the Smooth Moves tools...
Kind of fixed the issue. Still a bit buggy but it mostly works. Will hopefully manage to fully fix it for. Don't know quite why it is fixed, just...
if I change != to == on line 100 and I uncomment 127 it works.... But only on initialize / startup.. if I attempt to change a variable it all...
OKAY Thank you for the enthusiasm I appreciate it. Here .. Sorry if there is a rogue curly bracket somewhere. I cut out only the relevant code...
Ok give me a minute.
I'm going to take a completely different approach to this if I cannot figure it out tonight. Thanks for the effort but don't worry about it. I...
Uuugh. This is really fustrating, sometimes it comes up with this error and sometimes it doesn't. I mean seriously, how can...
Sorry. I got the initial example slightly wrong but I just amended it. Trying the Count - 1 thing didn't work. and for some reason the error...
I'm sure I tried something -1 as I have this error on a few instances on using Count... I'll give it another go thanks - any other suggestions...
i is part of a for loop. When this first iterates it should be set to 0 Not to mention I'm comparing the amount of items in a list, returning a...
Hello, So I have a List of Integers and a List of List Objects. Basically I am just trying to compare the two while in a for loop but for some...
I might be missing the point but isn't that link you sent me just an enhanced graphical representation of the state of a slider? If its only for...
Thanks for the link TonyLi, that might come in handy for something else. I would've used that previously but I got something nice working now, so...
Thanks. I thought assigning in OnGUI is kind of inefficient as it is assigning something multiple times every other second rather than it being...
Okay it must just not work when trying to assign it from Start() in the Editor Window, even though I've tried shutting unity down and opening it...
Yeah the texture variable is returning null, but why? What am I doing wrong with the assignment, doing it that way seems to work with so many...
I didn't know about that function. Plus I do want the progress bar to be on the window. I'm seeing if I can get the one you linked working though....