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Hi, Same problem with Resources.LoadAll in 2021.1.17f1.
Oh thank you I wasn't aware this was possible.
Oups, the complete.Dependency has remained from the version in which I searched for the array after the Entities.Foreach. But I've forgot to...
Thank you for your response. I wasn't aware that one couldn't write to the buffer in Parallel. However I need to write on this stockBuffer too so...
Thank you very much, now it works well with EntityCommandBuffer. Though now I've got another issue, namely, is it possible to access in the...
Hi, thank you for you help. Yes you're right, I can just have one entity through this, but I tried to use NativeArray.count et...
Ok so i used a EntityCommandBuffer as advised and it works and seems quick enough for my needs, thank you for your reactivity and help ! code...
Hi, I'm trying to understand how to use the systembase Entities.Foreach() and I still don't understand how to add a component to an entity by...
I thank both of you a lot, it works now. I've added the visualTree that was created with the PanelRenderer. I was also lacking an EventSystem.
Hi, firstly thank you for your answer. So I've just tried to do that with your advice public void Start() { var root = new...
Hi, I'm trying to get my button clickable but I didn't manage to make it work. I tried the exemple of this thread...