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So after some experimentation with the scripts, I have come to the conclusion that I am an idiot. I'm going to post my solution and leave it here...
It doesn't appear to be a problem with the mesh. I tried using a new plane but still got the same problem. If youi take a look at the cone...
I created the render texture by creating it inside my asset window and assigning it to the albedo slot of a material. It doesn't appear to be...
Hi all, My PhD has me building a scene for a HoloLens and TLDR to create a fake virtual window, I had to create a mesh with depth, place it way...
Hello all, I apologise if I'm putting this in the wrong place but this is such a strange question that I honestly don't know where else to post...
Hello all, I apologise if I've posted this in the wrong location or if I provide insufficient information. I really don't understand a lot of...
Update: Fixed it. I have no idea what happened, I deleted the mesh from my project and did a fresh import. It works now depsite nothing being...
Hi everyone, I have a mesh of a book that needs to animate so it can be opened and have pages flipped. I have everything set up but when I run it...
Hi everyone, I've made a book in 3DS Max that's animated to open and turn a page. For some reason the animation isn't fully importing into Unity....
Hi all, I took a tutorial (this one /watch?v=q-FPR1I2B74) to get a skeletal animation to play upon command. I managed to get it working with a...
It's working! Something didn't feel right after my experiment yesterday so I tried rebuilding from unity and now it's working! I have a...
As per a recommendation by unity_andrewc in this thread...
Sorry for the delay, I've been unwell these last few days. I've done as you said and the HoloLens emulator now starts! Hooray for progress!...
Virtualization in my BIOS is enabled. Hyper-V was enabled in Windows Features but Telnet was not, the documentation didn't say to enable that one...
Hi all, For the last week and a half I've been trying and failing to get the HoloLens 1 emulator to run. No matter what I do or how many threads...