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Hi Everyone! I can get the mixamo characters working. I can get the mixamo animations working on those characters. But, I can neither upload the...
So I am newbie enough that I didn't know about this issue until I basically ran my PC out of memory by misusing Coroutines all with yield return...
Solution posted. Thanks for the prompt feedback everyone.
You're exactly right. That has to be it. I actually had it set up as a coroutine first, but poorly designed. This put me back on the right path....
--EDIT-- Issue identified in the second reply. Solution posted below. -------Original post--------- This seems like it should be a very...
Gamesparks uses NoSQL exclusively. Can't use SQL.
Hi everyone, I'm starting a little facebook group for people who consider themselves hobbyists and want to stay in touch/communicate/discuss. The...
Super helpful! Thanks. That was all I needed to figure this one out! (also, I'm not being sarcastic).
That makes sense. Thanks for your suggestion!
PLEASE understand that I have only been coding for a week. I know nothing and had to scratch, crawl, curse and cry my way to getting this to...
Okay I have almost everything working. I won't post the code for ConversationEditor.cs. I didn't modify it. questCount.cs using UnityEngine;...
Yes, that is understood. In my case, that is the setup I am using. I have no doubt that you built a tool that could be easily polished up to do...
Huzzah! This doesn't fix everything. Not yet. But, on to the next problem. if (h.has_action) { Debug.Log ("Fire1");...
I *think* this is right so far. using System; using System.Collections; using System.Collections.Generic; using UnityEngine; [Serializable]...
So, I fixed the problem with the Camera thing. If you want to disable the use of the camera created in the script (and just use the camera on...
Alright. I am, by no means a coder. But I am trying to figure out how to solve this problem with the action/parameter issue to ensure that using...
Of course! Thank you! I was thinking that I was calling the function using: questChange(c); But, obviously I wouldn't need to...
No, everything runs perfectly. And, I am pretty sure the argument is getting passed through to the function. But, questNumber doesn't update in...
First, to all those that will tell me to "try searching", I have. My question persists. Also consider that someone else searching may end up...
I have some people smarter than me working on how to fix the action component. Will post a solution if they agree. It is a bit frustrating that...