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Thanks for the clarifications, Song Tan :)
Hi Song, sorry if this question has been asked before.. But is there a guide on how to create x number of levels, where our...
The new update does sound exciting. Wonder what those cool features will be?
Could I send you screenshots of the tower property inspector instead?
Yes, it is checked.
Hi chemael, Thanks for your reply. I have actually followed everything according to your video. The enemies in my scene are exactly the ones you...
Okay. Thanks for the clarification. About the questions, I am okay that at least you will implement some of them. If you know the game Defenders...
Can you add a feature where we can set the enemy behavior? For example: - go near a tower and self destruct - fire missile towards a building and...
Woohoo... save/load system for the perks. Been waiting for this one. I just saw the updated version in the asset store. Do you have the list of...
Hi, Any timeline on when the next update is going to be?
Thanks! I will try it out.
That is good to know. Any timeline for the horizontal shooter? Will you include different types of weapon and enemy?
Hi, How is the progress with the update? I am interested to buy the pack if it is updated with more features.
Hi, A question on the AI. How difficult would it be to add an enemy sprite that will change picture when the AI is damaged or is gaining points?...
Okay. Will give it a go. :)
Right. So ModifyStatsToData() is the function to load the unit attributes. So my understanding about the process is like this: - decide...
Okay. So the process largely will remain the same. After I swap a unit mesh material, how do I make sure that this information is saved? I...
What if I simplify the game system so that the requirement is for mecha or any unit to be able to change their armor texture or clothing. Will the...
Yes, sorry for posting on the wrong forum. On that note however, is it possible to display the list of creeps which will be coming in the next wave?
Okay. I see. I guess I have to put that on hold first for my game. Another question on a different topic. Let's say I want to have mecha-based...