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You don't overload a float with a float, you just skip it on one function: float FireEngine(GameObject engine) { return mainPower;} float...
I thought it was kind of fun, but it got a little repetitive. Needs different challenges added faster.
I think what it's saying is you can't initialize it that way. You would probably have to give the value in the start function: private...
Are you trying to disable mouse look, or just stop the cursor from moving around? You can make the mouse invisible, the game will go on reading...
I think you need Quaternion.Slerp() http://unity3d.com/support/documentation/ScriptReference/Quaternion.Slerp.html
I think you have to call it as a coroutine if it's in update. http://unity3d.com/support/documentation/ScriptReference/index.Coroutines_26_Yield.html
If the head records a hit, move the controller away from the object hit with a script. You might need to check if it's static so it doesn't do...
Possibly an onMouseUp function attached to the enemy something like this:...
I have some unity projects and I was wondering if it's safe to uninstall it and then reinstall. The problem I am having is that the debugger for...
http://unity3d.com/support/documentation/ScriptReference/Object.Instantiate.html
This is a know bug in Unity see this thread: http://forum.unity3d.com/threads/4058-Character-Controller-and-Collision I guess the workaround is...
I think you would have to correct for it after the call to look at: function update(){ transform.LookAt(target); transform.rotate(90,0,0); }...
Oh right: Vector3 temp = whoToLookAt.position; if(lockX)temp.x = lockPos.x; if(lockY)temp.y = lockPos.y; if(lockZ)temp.z = lockPos.z;...
Otherwise maybe something like Vector3 temp = whoToLookAt.position; if(lockX)temp.x = 0; if(lockY)temp.y = 0; if(lockZ)temp.z = 0;...
I think you could send out a ray and then use get point. There may be other ways. To get a random direction for the ray, you will only be using...
When you imported your animations, they should have been given a name, which is a string. The crossfade function is looking for a string name of...
You haven't selected the script properly, or cast it properly, so the compiler thinks it's dealing with a gameObject, not a script. Perhaps you...
You're basically asking it to only use one axis, so I think you would do something like var rotate =...
If I understand it right, I would use a method that added the object in the array by the next time. So it would go through the array and add the...
It looks like the projectile is going the right direction and everything with the car, but the rotation isn't the same as the car, so you probably...