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This is no longer happening in 2023.2
Figured it out. I was setting the cameraType to be reflection, and that somehow prevented the specified renderer to work....
Here's my setup, * 2 cameras in the scene, each set to different renderers * First camera is rendered into a RenderTexture which is then used as a...
In case anyone is still facing the same issue, I tested this on 2023.1.19 and it works as expected.
Thanks. That's exactly what I did. The example project is literally just the HDRP template plus one single script that contains the code I...
I reported a bug back in July about a problem with HDR output. Basically after you turned HDR output on for your project you cannot turn it off...
While this happens I can see the screen flicker which suggests that HDR is indeed turned off briefly for a moment and then back on again.
Basically with the HDR output enabled in HDRP, you use RequestHDRModeChange to change the HDR status to on or off. But in every version I...
I'm not reporting a bug or anything. I'm just asking what's the new way of doing the following things since the documentation is not very...
When objects move too fast, they just go through other objects without collision. In the old physics system this is easy to do, but I haven't...
I managed to get this working by removing the "Library" folder before changing Unity version.
Having the same issue. Waiting for a proper fix.
Having the same issue but I found that you can revert back to OpenXR 1.4.2 to solve this issue. Just close your project and go to "Packages"...
Love your solution especially the lifecycle part! I'll probably write my own trimmed down version of your EntityBehavior since my usecase is...
That does seem to work. I can create entities and add component data with the EntityManager. Do you know if there's a way to use...
Thanks a lot! You tutorial is very helpful. I get it that you can control game objects from managed systems. But what I'm looking for is the...
My plan is to use the ECS system just for the physics part, the rest of the game stays with GameObjects for now. But I need to create those...
With the runtime conversion flow deprecated, how do I call a Baker to create my entity from a GameObject?
In version 2.22.1.11f1 "Use display in HDR mode" option is available on Windows but not available on macOS. In 2021.3.6f1 on macOS this option...
The component class name is LensFlareComponentSRP if you are trying to access it with GetComponent.