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Considering the default AudioSource sets Logarithmic Falloff at 500 units, this does seem a little ridiculous. Just confirmed this is still the...
Pretty new to TMPro and running into strange problems. I'd like to generate an outline font, but the Font Asset Creator doesn't have a Font Style...
@darky, I tried something like that, but the only camera found by FindObjectsOfType<Camera>() (entire scene) and GetComponentsInChildren<Camera>()...
Hi all, I'm using Unity 5.2.3f1 with "built in" VR support (enabled with the Player Settings->Virtual Reality Supported check box) and I'm trying...
Like the original poster, I'm talking about what the Unity Editor is out of the box, not what it can become. A lot of people new to Unity expect...
Hold down CTRL while moving objects -- that's the "Snap" shortcut. The snap grid size can be adjusted in Edit -> Snap Settings. The Unity Editor...
There is no SetActive() on a MonoBehaviour. GameObject.SetActive() will set the GO active/inactive. That's different than enabling/disabling a...
Use an animation event. http://docs.unity3d.com/Manual/animeditor-AnimationEvents.html
Yeah. You just have to go through the steps of installing it. I thought it would "just work" by virtue of being in the project.
Get Visual Studio Tools for Unity. http://unityvs.com/
Unity Personal (64bit) 5.0.1f1 and Microsoft Visual Studio Community 2013 Version 12.0.31101.00 Update 4, .Net Framework Version 4.5.50938 Long...
Yeah, I'm seeing the same problem with terrain becoming black in the editor.
Not exactly. I wouldn't want it to scroll if the content fit. In your example, I made text object longer, and then the scroll rect too small for...
HI Feaver, I appreciate the time you've taken to reply, and I had a look at your sample package. The scroll rect was set to Clamped initially,...
Yeah, just confirmed this is the case. Unity sees oblivious to Windows going into sleep mode. Not even Time.time/TIme.deltaTime is aware. Also...
I am having a helluva time trying to get a vertical scroll list of one column of items to work. At all. I have a setup something like this,...
I have a small level with a number of NavMeshObstacles, placed at run-time, with the "Carve" option turned on. This will reliably crash Unity...
Should this have been fixed? I'm still seeing the problem in 4.6.1f1....
I've found they don't work in the Game view unless the Scene view has the little "Light" button turned on.
The Unity 1-day Intensive presents a crash course in game development in the Unity engine. Attendees will be given an introduction to...