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You can try var mesh = polygonCollider.CreateMesh(false, false). Or true, true if you want to apply transform pos and rot
You have to use: var parentScriptableObject= ScriptableObject.CreateInstance< YourParentSO >(); AssetDatabase.CreateAsset(...
You try to draw from current to current point: CurrentID.transform.position, CurrentID.transform.position. !PREV_ID!.transform.position,...
Dont fixed (2018.1.3)
I subscribe to the issue! This is extremely important. All social networks require WSS.
Has anyone encountered this problem? 1) Create project in Unity version 5.5.0f3 2) Create NetworkManager (use WebSockets) and NetworkManager HUD...