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I think we will hold until unity fixed this issue.obviously optimized frame pacing in unity is still not production ready.
It seems on 2019.3.14f1 turn on Frame Pacing will crash all the Android 4.4(SDK 19) devices. here is the stack: 05-27 10:51:18.355...
Hi @guycalledfrank recently I want to switch our main bake backend to bakery, but I found many of our scene encounter a 719 error, when GI is on ,...
@guycalledfrank we finally solved the multi-terrain seams problem, the solution is to convert Terrain Object to Mesh first ,after that we use...
@guycalledfrank after disable terrain optimization the seam between 2 terrain Lightmap remains.so I think we need run some kind filter on the edge...
@guycalledfrank Bakery is a great tool for our open world game ! but I found a serious problem, when bake multi-terrain scene, the neighbor...
Since the WWDC Tessellation demo, our team is very interested in bring the tessellation to our iOS game project. just need a experimental build to...
We all know the support will come "later this year", since our project need this feature badly , does anyone know when can we get this support ,...