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Downloaded a mesh debugger. Turns out the debugger is unable to read the mesh which I'm assuming unity is also not able to do it properly....
My background is in mechanical engineering so I wanted to use tools I'm familiar with to create complex geometry in my games. I'm basically just...
Thanks for the response. I'm new to unity and frankly interfaces completely elude me. I need to make a class that has an unimplemented function....
I'm trying to learn events in order to make my code cleaner and I'm playing with delegates and events to move my camera when a player collides...
This has been covered a lot but I can't figure out why my implementation is not working. I'm trying to implement being able to jump down through a...
Thank you my friend. I'm setting public float speed variable equal to all different numbers in the script. But for some reason it keeps being 1 in...
Whenever I use Time.Deltatime here the object moves hilariously slow. These are 3 code snippets I tried. All do the same some how. Also, changing...
this just takes you learn.unity.com. Can you post the YouTube address if applicable?
I can't get VSCODE to stop at breakpoints. I attach to unity editor and it doesn't want to stop at break points? Can you give me any hits on how...
I don't know of a good way to screen releases for the most stable apple silicon supported version. Can anyone either point me to the most stable...
any takers?
building large scenes requires lots of clicking and moving around through the scene and I'm very used to LMB + MMB to rotate the scene around a...
I'm new to unity so I was just curious about different ways to do this. If, for example, i want to transform.lookat( target ), i first have to...
Not sure if you tried this but I wasn't able to successfully modify the "linked" script file from a different project I'm working on. The changes...
oh wow. This is a quicker way for sure. Although it still makes me have to remember to create a link to any new tools i create it's way better...
so if you're pointing me to the export package page then i suppose the answer to my question is no. I'm trying to avoid the exporting route.
I find re-using assets across projects is quite a pain through the export/import methodology. It's not a quick process. If i do one export then...