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Hi, I'm currently upgrading my project from Unity 2019.4.32 (Built-in Render Pipeline) to Unity 2021.3.4 (URP v 12.1.7) and with that I upgraded...
Changelog claims: 2.4: Added support for Single Pass Stereo Rendering 3.3: Added VR support to Standard Render Pipeline HBAO But when on empty...
Hi VERSION 3.2.0 claims - Added support for single-pass stereo rendering But after setting Single Pass Instanced stereo rendering mode in oculus...
First of all, great work final ik is awesome. I am using VRIK to drive my vr body and im looking for solution of head bobing. At this moment im...