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This seems to be the only option at the moment as the other encoders are not implemented: using BestHTTP.SignalRCore; using...
I'm looking at the documentation, but don't see examples on using SignalR Core. I'm assuming that I'm supposed to use the HubConnection class, but...
I cam across your question while looking into this myself. In the TOD_Camera component you can offset the center on the Y axis to bring the...
You could create a public repository on github just to track issues and keep a wiki.
Not sure if it's been fixed in 1.5, but I moved all the raycast calls outside of for loops for a performance gain. var hitCount =...
I was excited to see that. Good work on wrapping it all up quickly!
I posted the same issue about two weeks ago and then figured it out and deleted the post before anyone had a chance to respond =).
If you are painting on terrain, don't forget to click the Save button in the terrain painter panel =).
Excellent! I'm knew that you'd get it figured out. I can't wait to get it all working in my project.
I was getting the same error. Try deleting the MegaSplat directory and importing again. That's what did it for me.
I figured it would have nasty side effects. My terrain is actually at -1024, -1024, but commenting that line out allowed the correct pixels to be...
I commented out the the following line at the top of the GetPhysicsOffsetPosition method and it solved the issue I was describing above. pnt =...
I have a simple two layer set up and it seem like it might be sampling the spat incorrectly (just a hunch so far) I have the splat open in...
Hi Jason, I'm sorry to say that the fix you sent to me didn't solve the collision issue that I was having, but I'm starting to understand the...
Will do. Thanks!
Hi Jason, I wanted to illustrated the issues that I've been experiencing in something that was easy to reproduce, so I imported Megasplat into a...
Haha, maybe righteous indignation is how it came off. The math is a bit over my head, so I have to defer to other people's opinions.
I saw Jason commenting on the forum over there so he's looked at it. I haven't noticed the lighting being "off" in MagaSplat though, which is what...
The physics alignment in the image you shared is what I would expect to see, but what I'm seeing is a more drastic shift, almost as if the physics...
Good thought, I checked and I don't have PerTexDisplacement enabled. - Sage