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Hi @savorysalisbury. Did you figured this out? I also have a large scene consisting of numerous pCache and it would be really hepful to re-use the...
I have large pointcloud scene created using Visual Effect graph in 2019.3.3HDRP. Object that is close to the camera looks good when the points are...
Interesting. Thank you for your suggestion @Lex4art. Unfortunately I think this hack would not work for my use-case. I am working on VR...
Sounds like a good idea. So I have referenced Sky and Fog volume (public UnityEngine.Rendering.Volume volume; ), but did not manage to access Fog...
I'm trying to change Fog Attenuation Distance, Base Height and Volumetric Fog Anistotropy over time with a custom timeline track in Unity 2019.3...
@JakubSmaga do you have any idea if this approach would still work in Unity 2019.3 HDRP? Is there any other way which would not requiring coding...
@DChap did you manage to animate a fog property on timelne in the end? Im trying to do the same, but no keyframes are being added on timeline. I...
I would like to change parameters of Sky and Fog Volume ( i.e. fog attenuation distance and and color tint) over time. I tried usual workflow by...
I will have an access to both PCs on Sun so I will have a better look and try to compare the profilers then. In the meantime here are the...
Hello there. I'm experiencing performance issues when running scene for VR in HDRP. It runs smoothly on my old PC. However, when I copy the...