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Hi, I've this simple setup on my scene: CAMERA 1 (UI) -> Canvas -> Output to Display 1 CAMERA 2 -> Output to Display 2 When I build and run one...
Any update on this? I'm still really interested in understand what's the best approach to handling menu/ui animations without the overhead of...
So you're telling me that my approach is not correct, and that there are three common approaches to do it. But you can't give me a reference to...
So? Is there any example or reference you can point?
Thanks palex-nx. I actually discarded the state machine behaviour idea. I ended up with this solution (almost pseudocode) transitionRunning =...
How are you managing those buttons? Maybe ScriptableObject can help you. Take a look at this two classes, do they give you some hints? -...
Hi, I'have a menu that is being filled at runtime, based on a previous selection. So I've a prefab that I instantiate as usual in a loop. Every...
Hi, I'm trying to get 2d joint position of Kinect v2 detected body. I'd like to have a game object overlaying an avatar joint only in 2d. By...
Hi, very good component, thanks for open sourcing it. Any advice on how to programatically scroll? For instance, by clicking a button? I can...
Thank you a lot Antyp!
Hi Antypodish, thanks for replying. I had the suspect that I have to export the dress together with the humanoid. Maybe I don't need to add the...
Hi, I'm relatively new to Unity and some concepts of 3d world. I'm trying to achieve this result: having an humanoid created with Make Humans,...