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I think these will be the last updates I show. Thanks everyone for showing some interest! [attach] [attach] [attach]
I appreciate the positive feedback everyone. I would love to be able to work on this more and get a finished product soon but college is keeping...
This is based off of a toyota 2000 GT. Here are some updated pictures on my progress with this project. [attach] [attach] [attach]
Thanks. I will definitely straighten some things up and finish it as a 2000ish tris model and put it out for free. My main goal I to just have...
Hey everyone. So I have been having some trouble getting a 3D model into the asset store as I am new to 3D modeling. I would really like to get it...
What would you pay for this? Coming in at just under 5000 polygons. [attach] [attach] [attach] [attach]
Probably not for this.
This model has 4,937 faces and the package will include simple driving scripts limited to what is presented in the video below. Accepting all...
I have a car that I am about to put on the asset store with included basic driving code. My question is whether all of the scripts will be...
Looking to put this on the asset store upon completion. If you guys like the car, let me know. At roughly 6000 polygons....
Well, since I have gotten no answers on this, I think I should share with others, who may have the same curiosity, what I discovered to work for...
So im trying to create a simple collection of scripts that allow me to test drive my car models around on a track. Im not trying to do anything...
If all else fails, just use simple conditional logic for the smooth acceleration: if (speed > desiredSpeed) { speed += 0.1; } if (speed >=...
I feel so silly. I dont know why I didnt even try to do that lol! Well thanks for pointing it out to me.
this did not work. I have found that AddForce only works when i dont use gravity..is it not possible to move my object if i use gravity on my...
I am a bit confused about how rigidbody.AddForce works...after reading the script reference it is my understanding that once a rigidbody is...
This game looks fun, cant wait until I can play it :)
Thanks
I ended up duplicating the plane and inversing the normals...the end result has less polys than solidify
this helps. Thanks!