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Hey, I'm still having this issue on 2020.3.48f1. Probably because I first tried ` Environment.SetEnvironmentVariable` workaround and not it's...
Hi, sorry for bring up this very old thread. But I was surprised today by a player of my game that is asking about why our game is asking him to...
Awesome, that worked and fixed the build. Thank you!
I tried going through that documentation, but I can't understand how to rename the files in the Group Rules Asset
Hi, i'm trying to compile my game on a platform with restrictions on filename characters, and looks like on the final push to it, it's complaining...
I updated to 2022.3.10 and I'm having this issue (attached) show up within xcode when trying to compile (compiling within unity finishes...
I filed it 2 weeks ago: https://forum.unity.com/threads/exception-attempting-to-use-an-invalid-operation-handle.1487229/#post-9277368
After my previous incident was closed for using an old version, I updated to the latest LTS and still getting this problem. New ticket is IN-53957
I went a different route and ended up doing this inside the SteamManager Monobehavior after it gets initialized: if...
After doing this now i'm getting A LOT of errors like this when STOPPING the player:
I just tried building, in case it was an editor-only issue, and now i'm getting this error and can't build: That files is just what you shared...
BTW, since you probably have access to this, the issue is happening in the same project as this bug report:...
Ok, was able to submit again after duplicating the project folder and removing a lot of extra scenes and assets while still getting these errors....
A After waiting over an hour for the bug to be submitted, I ended up with this error on the bug reporter itself:[ATTACH]
[ATTACH] Yes, i'm using 1.4.4
I tried that and Awake is still not being called. I tried calling it manually, but then it throws an exception when trying to call...
I'm having this same issue... has a bug been reported and if so what's the status? I tried looking for IN-14580 in the issue tracker but had no...
BTW, I have this in the Addressable Assets Settings:[ATTACH] but GetStartupLocale is still being called BEFORE SteamInitialization's InitializeAsync
Hi, every time I hit play on my project, i'm getting this error: Exception: Attempting to use an invalid operation handle...
So if I use that line, i'm getting an error `Cannot access protected property 'Instance' here` I tried calling if (!SteamManager.Initialized)...