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It would be nice for someone who knows a thing or 2 to spot this issue. I'm having the same problem aswell, my game freezes and shows a blank...
I think what the problem is about Smooth P's and Blueteak's script is that they don't allow any time for physics to take place from the force they...
Excuse me, you didn't say that it was a c# script you posted. I can also add that after testing your script, it kind of works. But it stops the...
Well, I am thankful that there are people that are willing to help. But Smooth P, Your script contains 4 errors that I, as a non-coder don't know...
Ok, is this script ready to be used by itself, or do I have to implement it into another script?
Oh really? It uses "a simple add force on the entire object" ? So it cannot make the disk glide? I made a video debating that: [media]
Btw, that script of yours, does it even increase the force it applies the faster you go along the Y-axis?
There was nothing special about that simulator, the plane doesn't even rely on real physics when you fly it around. You can see how rigid the...
Maybe there is one last thing we could test. Using the same method, but just applying drag on the Y-axis. Because when I put just normal drag on...
Well. I am still out of ideas because that is as much as I can process. Because I am not a coder. All I wanted was gliding fins. And even though I...
I had enough, I am livid like hell! Blueteaks script did work to some extent (bless his heart for trying to help me), but it was not stable enough...
Can you post the entire script because I get a bunch of errors while putting yours together. And I don't know where to put: "Vector3 dir =...
I tested your script. And it did exactly what those other 2 coder's scripts did (mentioned in the video at 2:00).
I have a practical idea that could be very useful where you attach flat (invisible) disks on a physical object like a car (to provide down force),...
I cannot link to the post because the site refuses to work: "An Internal error has occurred and we are sorry for the inconvenience. We are doing...
I have looked far and wide, asked my fellow coder how to solve this, but no luck. Even stalking other threads about flight dynamics in hope of...
No need to help anymore, I found out how to solve the unpolished playback of the animations. I just increased the value of "var maxAnimationSpeed...
Here I am with a script that my fellow coder made to make sure that the animations I made will match the velocity of the object it's attached to....