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Another common mistake is not attaching it to any game object. Be sure to use the [Add Component] button on a game object that's active in your...
I haven't experienced this, and I contribute to an unrelated team (UGS Samples), but have found that many 'odd' issues like that can be resolved...
@VoxelMatt , Apologies for the confusion and thank you so much for clarifying. I was definitely looking at other samples when I suggested that...
@VoxelMatt, Thanks for the feedback. I can't speak for all UGS Services as I work primarily on the Samples team, but wanted to follow up on that...
Hi @ShottaPanda, I just wanted to confirm what @SebT_Unity described. That use case definitely uses anonymous login so, when you deleted and...
One "outside the box" solution would be to run the desired update when the player actually starts playing. We do this in our Idle Clicker Use Case...
Thank you both for your comments. We feel the same way and really wish we could work on everything. The team put a lot of effort into ensuring the...
I've not experienced that, but so sorry for your frustration! I have had similar issues where Unity Editor gets into a bad state and this almost...
Thanks @richj_unity for the detailed answer! One thing to keep in mind @DenariiGames is that we are still a preview package and are in the...
Thanks for the question @DenariiGames . @richj_unity has an idea how to address this and will reply as soon as he can. He's looking for the...
@VektaCo That's an interesting idea. We'll have to look into it to see if it's just a bug or we may need to redesign our implementation to...
Hi @VektaCo , Apologies for the confusion, but the FindItem method in your code snippet uses the item id which is a unique GUID associated with...
Hi again @VektaCo , I wanted to give you an update. Firstly, I added a ticket to make the warning you reported more visible and comprehensive...
Hi @VektaCo , Glad you got it working! I'll take a look at your issues today to see if I can reproduce so we can address them in a future...
Apologies but I'm still having trouble reproducing your issue. I tried different Unity version, set build to Android and removed IAP then...
Update: I did test a new project and everything went smoothly. I'll try other options including build types, Unity version, etc, but here's a...
Hi @VektaCo and @Sukender_OB , I'm working on reproducing your issues now and will hopefully have more info for you this afternoon. Quick...
Hi, You say it happens "half the time"--have you been turning IAP off and on repeatedly? Normally I believe our customers turn it on and leave...
One thing I didn't mention is that you'll have to add an IAP product to the sample catalog to test (thanks @richj_unity for the offline...
@Raghavendra, Strange, I wasn't getting that behavior when I tested on android with the sample scenes. That might be a good place to start--would...