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this tutorial does not cover EntityManager.GetComponentData I need to access the Transform component of another entity to change the position.
hi, I need to change the position of the entity, how to access the Transform Component and change the value? and using ( targetComponent.health...
using UnityEngine; using Unity.Entities; namespace Tiny3D { [GenerateAuthoringComponent] public struct Enemy : IComponentData {...
I had already tried that the problem is that when i try to access this entity from the system i can't do anything with it. I don't know if I'm...
hi, i don't have a minimum idea of how to do this. do any of the TinySamples demonstrate how to do this?
hi, before I could have a reference to another object that could be controlled in the same script: public class enemy : MonoBehaviour {...
hi, ok, is "machine" just joints ( empty ) that rotate the mesh ( parts ) and animated in the animation tab? and import skinned mesh animated models?
hi, I checked my disk, memory and updated the operating system, now everything is fine, Thanks!
hi, TinyFactory don't run in scene and game view, in the same way as Tiny3D and TinyRacing!
not to mention that this is the basic and first thing a web developer will want to test! “http-server” npm package what do i do with it? don't...
hi, the build still fails. BuildLog.txt [ 596/1026 0s] CopyTool ../../Builds/Wasm-Tiny3D/Data/1b436f617d6d3bb49aba65ff9f2581c7 [ 596/1026 0s]...
Yes, i will make more space and try again.
[ 0s] Build frontend of artifacts/buildprogram/buildprogram_buildprogram.dag ran (build file timestamp changed:...
hi, same problem here, even with the same names. in the Wasm-Tiny3D build folder, this error appears in BuildLog.txt : ... [BUSY 6s]...
hi,I'm asking because I do not have the controls to test yet Input.GetJoystickNames will enumerate the names of all attached controllers are...
hi, I need help to find out the right device to buy being that the game should be tested to run in the slowest (minimum) device targeting iOS 7...
thank Thanks!
I found a Mac mini Early 2009 to buy and cheap but which is the probability of this old model does not work/be accepted in the next apple updates?
thanks!
hi, new-ish one/not old starting from which model / xcode and osx version? I'm new at this and i'm confused