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Upon instantiating a fairly large prefab I get a huge lag spike (3766ms) on the first frame after its instantiated. Any ideas as to what could...
We've been trying to really take a look at our memory usage and using the memory profiler we saw that PersistantManager.Remapper is using 411 MB...
I'm constantly getting the 'New Version of DOTween Imported' popup, but when I press the 'Open DOTween Utility Panel' button it just popups up a...
A few buddies and I are making a innovative 4 player co-op cRPG on PC/Mac but we need your help! We are huge fans of the genre (we constantly play...
A few buddies and I are making a new CRPG on PC/Mac. It's similar to something like Divinity but on a hex based grid (targeting on a non-grid...
There there any way to get a similar function to the Update() function in play mode but in timeline preview mode?
So in my game when a player joins the game I instantiate the player via NetworkManager.Instance.InstantiatePlayer(0, spawnPos). The players are...
So, it seems to be working for me other than the fact that when I bake the lighting on the prefab it seems to lose quality. See below...
I confirmed with Unity staff that this is a bug in the version I'm using right now and is fixed in later versions.
Yes that is accurate. My text is not resizing as it should. I guess its just a bug in my version? I'll send over a bug report. Thanks for the...
Thanks for the reply! However, I get the same behavior as I did previously in the OP with this set up.
Am I doing something wrong or is this a bug in Unity 5.5.0x1 Collab? [IMG]
So I'm making a tool tip that will have text that is dynamically added. Right now I have the following set up: Parent: Rect Transform - Width =...
So I have a draft in my Asset Store Publisher and I click the "Preview in Asset Store" button and the resulting page shows up with just the asset...
I'm in the process of making a multiplayer game and just finished converting the networking from the legacy system to the new unet system....
Can someone please convert this file to .fbx for me? It would be much appreciated. Thanks!...
I can't seem to get the deco to work. It just shows up as nothing when I use the grass material that comes with it. Even in the demo scenes it...
Does this framework support the stacking of blocks? Say like Minecraft or like legos? If so I think this is exactly what i need.
I'm having this same issue of projectiles going too fast and not colliding with the enemy,
It was an enemy layer issue. All fixed now. Thanks!!!