A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
I just did a quick test on the game using the API you suggested and with 20 machines and 10k instances of plants we went from 35fps to 55fps,...
Thanks for the tip, I looked into DOTS before starting this project but due of my inexperience with it I decided to stick with the old system, but...
You are totally right, we are trying to think a possible workaround for this. Wonderful thanks, I'll look into this, maybe there is a way to...
Hello everyone, I hope someone can give us a tip on how to do this! Some contest: Roboplant is a farming game where you build multiple...
Hello there, I hope someone can help us out. Some contest: It's a farming game where you place multiple machines down and you grow fruits and...
Hello there, first of all, nicely done for this asset, seems pretty cool! We are considering using this tool to improve our draw calls but I am...
Hello there, I have a question please. We use the display style (flex, none) a lot to manage the whole UI (have a more performant solution?) and...
Hello there, I am trying to put a visual element at the center of the cursor to provide some instructions to players but I am having issues to...
Thanks for the tip, it solve my issue I was having that they was changed everytime even when not running. So what I did is update your version...
@dlorre how do you extend the exposed properties of the parent in the UI Builder? In the builder I can't fill the text of the Label and this would...
Hi Simon, that is amazing! It will make everything so much easier to make. Thanks for sharing! Once Unity 2022 goes into stable version we will...
That could be an extention class you create on your own project, using that approach you will need to set the localized version by code at the...
Hello there, we are using UI Toolkit at runtime in production for our game that will come out next year so we are slowly working on getting a...
Hello there, I need some help please. This is our problem: - A player click on a ingame structure - An event is triggered that request the...
It works thanks!
Thanks for the explaination, I will work on that. Please keep us updated on the performances improvements, it was so easy to implement as a flow.
The problem is that if you need to implement the "OnMouseEnter" and "OnMouseLeave" on every single UI element you have it would be a long task and...
That would be it but the thing is, a month ago (ish) they didn't yet implemented a way to check if the mouse was over an UI element in the easy...
Sorry for bringing this topic back up again, did you find what would be the most performant approach to hide elements visually and event wise (so...
Thank you for your feedback and explanation, I appreciate it. I understand your observations. We found a library that let you save a lightmap...