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@guycalledfrank I think I saw a small bug, maybe known issue but I had a light that was set to cubemap but the cubemap ref was null, which...
Not sure if someone answered you but I had that problem. It was because the total textures in build can't be over 4gb. I used Build Report tool...
Works perfect, thank you
Thanks for the quick fix, I'll test as soon as I can and let you know.
Here you go. Thanks
Hello, I ran into an issue using IES files. There seems to be some kinda weird cut off with the direct lighting from the IES light. Full...
For this pack, it said the assets can be used in commercial projects. I noticed of lot of the items looked like existing brands, like Ikea, and I...
Thanks, appreciate it. Works very well so far :)
Are there any plans to include a version of Bakery shader with Roughness map input, the way the standard shader can? Would like to try baking...
This seems like a very simple thing but is there a way to define the occlusion map for just the specular light(Roughness/glossiness reflection) vs...
I'm using the Progressive Lightmapper in 2017.3 beta. Everything is working well but wondering about a feature. I have several object that are...
The dimensional cubemaps/skys are really incredible. I was wondering if there is a way to have multiple dimensional skies per scene. I understand...
Hello, We just completed an Oculus Rift demo of one room from our game RedFrame. For those without a Rift, don't fear, there is a toggle mode....
Hello, When not working on my own game, I have been collaborating on a pretty cool project called SCALE. The premise is that you have a...
Yeah we just substitute the Beast maps for Mental Ray maps in the map tab.
Hello all, I just posted a tutorial on our blog about realistic architectural lighting in Maya using Mental Ray. This type of lighting can then...
Yeah, most modeling in Maya.
Cool, seems to work well. One thing I couldn't figure out from the docs, can you convert an existing mesh to grass rather than drawing the mesh,...
Hello, The most demo works on my mac great. Before purchasing, I just wanted to confirm that the shader works with light-mapping, both dual and...
We have a new webpage and blog where we'll be doing some write ups about our workflow.